Ok. I'm J.D.E. here to give you a brief rundown on my DOA5 main, Kasumi. Kasumi is character that is pure offensive rushdown material. Blow for blow, and pound for pound, you're objective with her is to stay in your opponent's face and control the pace of the match.
For beginners, she's very user friendly and very straight forward to use. Her moves and juggles a very simple to learn at first glance once you pick her up to start out.
However, for competitors (like myself), you have to work overtime and put in hours of lab work with her to make her a threat especially if you're looking for her to be that character to take you as far as you want to go in the competitive world. Plus, she's not a character that you can just "mash" with against a good player. She's very unsafe & have to find ways to keep her safe (P, PP, PPP, 4P 6P, 6PK, 3K, are some examples). Sometimes it's good to take a chance to get high potential damage with her.
Pros
- Extremely fast, has a 9 frame jab (9i), 1 of the fastest characters in the game.
- Has very good juggle damage.
- Very dangerous when on stages has a ceiling and breakable wall.
- Matches are all very winnable with either an even, good, or fair number (matches to be discussed)
- Good throw punishes (6T, 236T, 1T on crouch, 2T on crouch)
- Good juggles & guaranteed setups
- Has quiet a few force tech setups
Cons
- Very Unsafe
- Timing have to be on point with some juggles. (236T, 46H, 1T juggles in particular. Along with the juggles when foe hits an object like a table).
Notable setups (Few guaranteed setups)
H+K
- H+K 6K gives her PKK7K 6P+K KK (feather, lights, & mids)
- H+K 6K KK7K 6P+K KK (Super Heavyweights but universal)
- H+K 66P 6K gives her PKK7K 6P+K KK (feathers, lights, & mids)
- H+K 66P 6K PKK7K P+K (Super heavys)
- H+K 8K 6PK2K (Force tech univeral that puts her at +10)
- Tip: H+K works well with a few pokes that you mix in
PPK
- PPK 6K PKK7K 6P+K KK (feathers, lights, mids)
- PPK 6K KK7K 6P+K KK (Super heavys)
- PPK 8K 6PK2K (Universal Force Tech that gives her a +10 advantage)
- PPK 66P 6K PKK7K 6P+K KK (Feathers, lights, mids)
- PPK 66P 6K KK7K 6P+K KK (Super heavys)
- Tip: PPK 66P 6K won't work if you use too many pokes
4H+K
- 4H+K 3P (Tip you may have to fee cancel to avoid 3PP) PP7K 6P+K KK (feathers, lights, & mids)
- 4H+K 3P PP7K P+K (Super Heavys)
- 4H+K 3P 6PK2K (universal force tech that's +10)
- 4H+K 66KK PP6P6KK (universal)
- 4H+K 66KK 6PK2K (universal force tech, but strict timing. Gives her +10)
- 4H+K 66KK PP7K (universal)
- Tip 4H+K also work well if you mix it up with pokes
Critical Burst (6P+K) Follow ups
- 236P KK7K 6P+K PP6P6KK (Feathers & Lights only)
- 236P PKK7K 6P+K KK (universal)
- 33K 33P 2P PKK7K (wall combo for feathers to mids only)
- 33K 33P 2P 4PKK (Super Heavys on the wall)
- 33K 33P 2P 6PK2K (Force tech that is +10)
Overall, there other things that she has that can be looked at as well such as her wall game. You just have to really explore. Honestly, I don't see a reason to trash this character. She is fine the way she is. My advice to people who want to play her is to keep looking deeper into her. I just gave a few facts about her to help jump-start the search for a well-disciplined Kasumi player.
For more reference, you can find me here along with Allan Paris, B Boy Dragon, Shade Swifteye, Tenryuga, and a few others who play here competitively: http://www.freestepdodge.com/forums/kasumi.40/